Hotshots from Fireside Games

This is also a game that can be played solo. I also like how it manages solo play. All the rules remain the same which for me is a huge plus. I hate it when games alter rules for solo play or ask you to run two characters in order to play. In Hotshots, the game is controlled by players drawing fire cards at the end of their turn. With one player, only one card is drawn. With 4 players, 4 are drawn. More players, more fire.
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Fires are spread out but not too bad. It got worse before it got better. |
Each player takes the role of a different hotshot specialist and they have special rules for each of them that you can use to help get fires out quicker or move other team members around the board. If you send team members to where their strength will be put to the best use, you can tackle even the most difficult fires.
Along with the card draw, the player's actions are determined by a push your luck dice mechanic. I happen to like a little push your luck in a light game and this one does just fine by having a couple of small things that can be done to help mitigate the results; from having another hotshot helping you in the same tile to vehicles that have automatic effects and some special tokens that you can gain with a particularly good roll. And other than learning how many successful dice rolls you need to put a fire out, all the information is right on the tile.
The components for the game are of a good quality (I especially like the plastic fire tokens) and I think if you can find it in your local store at about the $30 price range, it's a game that can easily get multiple plays. And it's easy rules and clean and clear rulebook mean that teaching even younger children should be no problem.
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