1066: Tears to Many Mothers by Hall or Nothing Productions + GenCon
I have had this for quite a while and finally got a willing
opponent. 1066: Tears to Many Mothers by Hall or Nothing Productions is a 1-2
player game designed by Tristan Hall. You have your choice of playing the
invading Normans or the defending Saxons. There is no inherent advantage to
playing the invader or the defender as each side is building toward the Battle
of Hastings.
This is a hand management style game. Each player is seeking
to build a 3x3 grid of units and characters with each column comprising one of
the 3 “wedges.” Within your hand will be characters, units, events and
upgrades. The goal of the game is to win 2 of the 3 wedges at the final Battle
of Hastings or eliminate your opponent’s leader.
To add cards to your wedge, you have to spend points. You can
have characters already in play that give you points or you can discard cards
from your hand to get points. If you have a card that costs 3 points to play
and you have one character already in play that gives you 1 point, then you
would have to discard 2 cards from your hand to get the required 3 points.
There is a nice give and take with this game. Getting cards
to the field of battle is not always easy and once there, it is not guaranteed to
be there for the final Battle which determines the winner. Choosing which cards
to deploy and when is your main strategy. Secondary to that is determining which
wedge to put them in because most units cannot move from their location once
placed.
In the final battle of Hastings, there are two rounds for
each wedge. One is for Zeal and the other is for Combat. You total up the value
of each for all cards in the wedge and compare to your opponent’s. Whoever is
higher, puts a “wound” on it. The first person to put 10 wounds on, wins it. If
you win 2 of 3, you win the game. In the case of a tie, you both get to put a
wound on it.
I never even made it halfway through the deck of cards I had
for the Normans so I think there are lots of strategies to explore. I tried to
balance my wedges, getting equal numbers in all. But in retrospect, it was a
losing strategy. And by the time I realized it, I had to alter my plans and try
and take out the Harald, the Saxon king. It came down to a final card play
which my opponent was able to direct away from the King and to another
character.
There is much more to explore with this game, so if this
quick review intrigues you enough, go search out more information… or better
yet, go pick up the game. It provides a great historical feel to an easy to
pick up card game. And I didn’t even touch on the gorgeous art!
Okay, we’re going to extend this post just a touch. We will
be at GenCon 2019 and I am going to try and post every day with my thoughts and
observations from the games I see and those I play in. If you cannot attend,
stop back here and have a look. Like always, we’ll be keeping our reviews to
just about 500 words.
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